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Games
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PC-1611
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BASIC MENU MATH GAME
A unique, 'hands-on' way to practice adding food prices
This money-math restaurant game, by PCI's Janie Haugen-McLane, gives
students a unique, "hands-on" way to practice adding food prices.
Draw cards present math problems that reinforce the basic skills
covered in the print and software versions of Basic Menu Math. All
food prices have been changed from the original print program to
provide new addition problems.
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Budget Town
AC-BT01
Bundle w Budget City
AC-BC10
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Budget Town
Teach basic budgeting skills in the context of an engaging game for ages 8 and up.
Color coding, cash transactions and liberal use of picture cues make
it ideal for beginners, or students learning to read. This hands-on
board game engages students in a fun learning experience. Players
move around the game board drawing cards that require them to either
pay or receive money. Players spend money, make change, watch
budgets, and pay bills - just like in the real world. The realistic,
true-to-life situations make it relevant for life skill training.
New version now includes revised category cards, updated bills, and
full-color coins from pennies to gold dollars in a convenient "bank"
and storage tray.
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PC-1421
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COIN COUNTING BINGO
The perfect game for students learning the basics of counting coins
Coin Counting Bingo, by Kathy Creel, is the perfect game for
students who are learning the basics of counting coins. The most
common coins (pennies, nickels, dimes, and quarters) are shown in
various groupings to help students understand coin combinations and
values. Since the coins never overlap, students can easily
distinguish each coin and count the totals.
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PC-1423
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Conversations Start Ups
Conversation Start-Ups, by Rosie Simms, uses an interactive
game-board format to introduce students to social language by
focusing on the development of conversation skills. The game board
features 30 icons that represent familiar topics, such as school,
family, and hobbies, to help students begin and continue
conversations. Players share personal experiences, feelings,
opinions, and information. The other participants respond by asking
pertinent questions and making comments.
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AC-407
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Day Card Packaging
Insert day-of-the-week cards into vinyl pockets to answer prepared
questions. Three levels of difficulty progress from basic matching
to looking up answers in an illustrated weekly planner.
Includes question and response cards, weekly planner, 24 vinyl
pockets, 12-compartment tray, storage bins and instructions.
Also available in the Academic Work Activities package.
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PC-1422
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FIVE SENSES BINGO
Guides students to describe objects according to how they look, smell, taste, feel, and sound
Five Senses Bingo, by Rosie Simms, guides students to describe
objects according to how they look, smell, taste, feel, and sound.
Featuring 150 full-color illustrations of common objects, this
interactive bingo game teaches students key describing words for
each of the five senses. The 30 objects featured for each sense
generate a wide variety of descriptors to help build students'
vocabulary.
VISUAL CUES The bingo boards and spinner feature easily
identifiable icons for the five senses, making the game easy to play
and appropriate for students who have limited or no reading skills.
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PC-0952
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GROCERY STORE GAME
A 'real-life' shopping and math skills program that uses a unique game board designed to resemble actual grocery store aisles
The Grocery Store Game is a 'real-life' shopping and math skills
program that uses a unique game board designed to resemble actual
grocery store aisles. The engaging game was developed by PCI's Janie
Haugen to give students 'hands-on' experience in using shopping
lists and getting the "best buy" on various food items. Realistic
food illustrations on both the game board and shopping lists make
the program easy for individuals with limited or no reading skills.
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PC-1406
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MATH BINGO
Practice basic addition and subtraction with this fun game
Motivate students to practice basic addition and subtraction with
this fun game by Kathy Creel. The game has 20 double-sided bingo
boards with addition facts on one side and subtraction facts on the
other side.
TWO LEVELS Two levels of addition and subtraction are
featured. The first ten boards show addends or differences only up
to 10 (e.g., 2+5=7 or 6-3=3). The last ten have addends as two-digit
numbers or differences up to 18 (e.g., 15+3=18 or 14-2=12).
GAME INCLUDES 20 two-sided Bingo Boards, 19 Bingo Calling
Cards, 192 Bingo Chips, Teacher's Guide with assessments and
activities, Calling Mat, and Answer Keys.
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Complete Set
PC-1212
Game 1
PC-0958
Game 2
PC-1212
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NAME IT GAME
Games that help teachers determine whether individuals are understanding and retaining functional life skills words
The Name It! Game Set includes two innovative, easy-to-play games
designed by PCI's Janie Haugen-McLane to help teachers determine
whether individuals are understanding and retaining functional life
skills words.
While many speech programs show students picture cards and ask them
to name the items, it is difficult to determine whether the students
understand the relationship between items within a category. The
Name It! Game Set encourages students to communicate, listen
carefully, and use their short and long-term memory skills to
demonstrate comprehension of common words.
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PC-1610
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Next Dollar Shopping Game
Next Dollar Shopping, by Pat Crissey, provides students with a
unique way to practice the skill of exchanging money. Students who
have difficulty transitioning between coin counting and making
change benefit from the next dollar strategy introduced in this
game. The fully illustrated game board provides students with
opportunities to identify the next dollar amount needed to purchase
items in "real-world" situations.
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Indoor & Outdoor
PC-1159
Indoor
PC-1158
Outdoor
PC-1157
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Sample
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OUTDOOR & INDOOR SURVIVAL SIGN SYMBOLS GAMES SET
Each games teaches 40 international symbols with an easy-to-play game format
The Indoor and Outdoor Survival Signs Symbols Games, developed by
Janie Haugen-McLane, each teach 40 international symbols using an
easy-to-play game format. Fun games allow students with limited
reading skills to experience success as they build a functional
understanding of survival signs. This understanding helps students
travel safely and make informed decisions in their communities.
study guide; a 1, 2, 3 game die; a Question Stand; and 6 playing
pieces.
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All 4 Games
PC-1420
Kitchen
PC-1417
Bathroom
PC-1418
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Other Options
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Photo Bingo
High-interest/Low-level reading, Elementary& Secondary School, Adult
Photo Bingo games, by Janie Haugen-McLane, feature the most
common food and household items from the PCI Photo Library. Students
will love the full-color, realistic photos in Fresh Produce,
Prepared Foods, Kitchen Items, and Bathroom Items. While the
students play these games, they practice communication skills and
build their vocabulary. The photos make it easy for students to
identify and describe 9 items on each bingo board.
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Other Options
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AC-AE-01
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Reading Comprehension Skill Cards
Skill Cards teach reading comprehension skills: One set with reading
level 2–3.5, the other with reading level 3–4.5. Each provides lots
of drills and practice in 6 key skill areas: Context, main idea,
conclusion, inference, facts and sequence. Features 8 two-sided
cards per skill, divided by type and color-coded for easy sorting.
Context, main idea, conclusion and inference cards feature concise
paragraphs and multiple-choice questions. Facts and sequence cards
have 16 short stories with questions. Cards progress in reading
difficulty. Perfect for large and small groups, as a center activity
or for specific skill assessment and practice. Includes a teacher’s
guide. Reading levels set by Flesh-Kincaid Reading Scale.
Includes 2 sets of 96 cards (8½” x 11”) with storage boxes, 2007.
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PC-2006
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REAL-WORLD SOCIAL SKILLS GAME
Everyday social situations and issues that students encounter
Like the popular print version, this Real-World Social Skills game,
by Pat Crissey, features more everyday social situations and issues
that students encounter. Please refer to page 106 for a list of 12
topics covered in this game.
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PC-1514
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SAY IT, RHYME IT, SPELL IT 1
Engage your students as they learn and practice basic word patterns
Say It, Rhyme It, Spell It is an interactive board game that will
engage your students as they learn and practice basic word patterns.
Perfect for the student beginning to learn letter sounds, this game
allows the player to say, rhyme, and spell commonly used c-v-c
words. By rhyming these words, students see that there is a
connection between letter sounds and word patterns. Word patterns
come to life, providing students with the strategies and skills
needed to begin the reading process. Simple instructions and a
colorful game board help students focus on the game objectives.
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PC-2008
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SENTENCE FACTORY - GAME
Motivate students to build Who, What, When, Where, & Why sentences
Motivate students to build "WH" sentences with Sentence Factory, by
Rosie Simms. Game offers multiple play options to alter the level of
difficulty.
DRAW CARDS Any combination of draw cards can be used, depending on
the ability levels of students. All "Who" and "What" cards are
numbered and have illustrations that provide visual cues to any
struggling reader. "Who" cards (50) use singular nouns that name a
person. To simplify sentence building, this game expects students to
start sentences with a subject, such as The firefighter. The article
on each card is capitalized to offer another visual cue. "What"
cards (50) include present and past tense verbs with (e.g., fixes
the bike) and without an object (e.g., sneezed). "When," "Where,"
and "Why" cards (15 of each) are also included. These cards include
phrases without illustrations. "Factory Fun" cards ask students to
alter play, such as trading cards with other players.
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PC-1413
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SHOPPING AT THE MALL
Students have fun identifying the stores in the mall that sell the items on their shopping lists
The Shopping at the Mall board game, by Janie Haugen-McLane,
hones basic money-math skills. Students have fun identifying the
stores in the mall that sell the items on their shopping lists.
Students also learn to differentiate between regular and sale prices
while practicing "real-world" addition skills.
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PC-1607
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SHOPPING BASKET PROGRAM
Game participants keep track of the dollar amount they are spending when shopping at a grocery store as they learn the importance of staying within a budget
Developed by Janie Haugen-McLane, Shopping Basket gives
participants an effective and enjoyable way to practice "real-life"
math skills in the form of a grocery shopping trip.
Participants keep track of the dollar amount they are spending when
shopping at a grocery store as they learn the importance of staying
within a budget. This program teaches participants the importance of
not choosing more food items than their grocery budget allows. This
important life skill will help them to avoid the embarrassment of
having to put items back at the checkout counter. This money math
program focuses on skills such as staying in a budget, performing
simple addition and subtraction, paying with cash or a personal
check, and using a calculator.
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PC-2111
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TAKING CHARGE OF YOUR BEHAVIOR GAME
Focus on skills and behaviors common to secondary students in various "real-world" settings
Taking Charge of My Behavior curriculum and game, written by Pat
Crissey, focus on skills and behaviors common to secondary students
in various "real-world" settings. These innovative tools promote
good behavior and provide the skills students need to choose
positive actions over inappropriate ones. Curriculum and game can be
used together or individually and are beneficial to students who
need intervention for managing their own behavior. Teaches common
behaviors that will help students build and maintain control of
themselves and interactions they have with others.
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PC-1303
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TALK IT UP BINGO
Focus on eight different ways to describe an object
Talk It Up! Bingo, by Rosie Simms, helps students focus on eight
different ways to describe an object. Featuring 150 everyday
objects, the game promotes vocabulary development using key
questions such as 'What can you do with it?" and 'What goes with
it?" Playing this unique bingo game helps students improve their
communication skills as they identify and explain the uses of common
objects.
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PC-1518
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THINGS PEOPLE DO
A fun, easy-to-play game that builds expressive language skills and life skills by engaging students in discussions about everyday activities
Things People Do, by Rosie Simms, is a fun, easy-to-play game that
builds expressive language skills and life skills by engaging
students in discussions about everyday activities. The game board
features 30 full-color illustration of common activities, such as
shopping for groceries, brushing teeth, and using a computer. As
students answer key questions about each activity, they enhance
their understanding of the many aspects involved in completing the
tasks and improve their ability to describe situations using action
words.
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Games
PC-717
Sample
Worksheets
PC-718
Sample
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Time Families Games
Even struggling readers will find Time Families Games Level
1 and Level 2 engaging with its short passages, multiple choice
questions, and illustrations that serve as visual cues. Unique
cards, by Kristine Lindsay, feature 2 levels with a total of 400
passages. Appropriate to use with reading groups, small groups,
individual students, in centers, or for assessments. Cards reinforce
10 reading comprehension skills.
Skills in Each Level
Each level devotes 20 passages and companion comprehension questions
to each of the following skills: Context Clues, Cause and Effect,
Details, Main Idea, Story Elements, Sequencing, Predicting Outcomes,
Drawing Conclusions, Summarizing, and Fact and Opinion. Reading
comprehension skills are featured on large activity cards. Cards
feature paragraphs or groups of sentences, followed by questions in
standardized test formats. Cross-curricular fiction and nonfiction
topics for each skill are relevant to "real-world" experiences.
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PC-1521
Details
Sample
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VERB IT UP BINGO
Illustrations of action verbs to help students use the correct verb tense as they describe a given situation
Verb It Up! Bingo, by Rosie Simms, features illustrations of action
verbs to help students use the correct verb tense as they describe a
given situation. Covering 24 basic verbs, the game requires students
to practice using future tense, present tense, and past tense verbs,
as well as present participles. For ease of understanding, present
participle is referred to as "present with helping verb" on the
bingo boards and draw cards. Both singular and plural subjects are
illustrated, providing experience with subject-verb agreement. The
game helps improve oral and written vocabulary, grammar, and syntax
skills.
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Complete Set
PC-1210
Classroom
PC-1209
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WHAT IS IT?
Each part covers 200 'What,' 'Who,' 'How,' 'Why,' and 'Where' questions about 40 common objects found in a classroom and in a house
These colorful communication games, by PCI's Janie Haugen-McLane,
each cover 200 'What,' 'Who,' 'How,' 'Why,' and 'Where' questions
about 40 common objects found in a classroom and in a house. These
fun 'WH' games build students' receptive and expressive language
skills.
Classroom Objects Covered in What Is It? - Things In A Classroom
art supplies, backpack, bookcase, books, bulletin board, calculator,
calendar, CD player, chalkboard, clipboard, clock, colored pencils,
computer, construction paper, desk, dictionary, dry erase board,
erasers, file cabinet, flag, folders, hole punch, index cards, ink
pens, map, notebook paper, overhead projector, paper clips, pencils,
pencil sharpener, ruler, spiral notebook, stapler, stickers, tape,
television with VCR, three-ring binder, thumbtacks, timer, and
wastebasket.
Household Objects Covered in What Is It? - Things In A House
alarm clock, bathtub, bed, bookcase, broom and dust pan, ceiling
fan, chair, chest of drawers, clock, closet, computer, desk, dining
table and chairs, dishes, dishwasher, fireplace, food on a shelf,
iron, lamp, magazine rack, medicine cabinet, microwave, mirror, mop
and bucket, refrigerator, remote control, rug, sink, sofa, stairs,
step stool, stool, stove, telephone, television, toilet, vacuum
cleaner, washing machine, waste basket, and window
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