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Games

Item

Description

Photo

Price

PC-1611

Details

BASIC MENU MATH GAME
A unique, 'hands-on' way to practice adding food prices

This money-math restaurant game, by PCI's Janie Haugen-McLane, gives students a unique, "hands-on" way to practice adding food prices. Draw cards present math problems that reinforce the basic skills covered in the print and software versions of Basic Menu Math. All food prices have been changed from the original print program to provide new addition problems.

BASIC MENU MATH GAME image

Details

$49.95
Budget Town
AC-BT01

Bundle
w Budget City

AC-BC10

Details

Budget Town
Teach basic budgeting skills in the context of an engaging game for ages 8 and up.

Color coding, cash transactions and liberal use of picture cues make it ideal for beginners, or students learning to read. This hands-on board game engages students in a fun learning experience. Players move around the game board drawing cards that require them to either pay or receive money. Players spend money, make change, watch budgets, and pay bills - just like in the real world. The realistic, true-to-life situations make it relevant for life skill training. New version now includes revised category cards, updated bills, and full-color coins from pennies to gold dollars in a convenient "bank" and storage tray.

image of Budget Town

Details

Budget Town
$29.00
Bundle
$59.00
PC-1421

COIN COUNTING BINGO
The perfect game for students learning the basics of counting coins

Coin Counting Bingo, by Kathy Creel, is the perfect game for students who are learning the basics of counting coins. The most common coins (pennies, nickels, dimes, and quarters) are shown in various groupings to help students understand coin combinations and values. Since the coins never overlap, students can easily distinguish each coin and count the totals.

Details

COIN COUNTING BINGO image

Details

$39.95
PC-1423

Details

Conversations Start Ups

Conversation Start-Ups, by Rosie Simms, uses an interactive game-board format to introduce students to social language by focusing on the development of conversation skills. The game board features 30 icons that represent familiar topics, such as school, family, and hobbies, to help students begin and continue conversations. Players share personal experiences, feelings, opinions, and information. The other participants respond by asking pertinent questions and making comments.

conversations start ups game

Details

$49.95
AC-407

Day Card Packaging

Insert day-of-the-week cards into vinyl pockets to answer prepared questions. Three levels of difficulty progress from basic matching to looking up answers in an illustrated weekly planner.

Includes question and response cards, weekly planner, 24 vinyl pockets, 12-compartment tray, storage bins and instructions. Also available in the Academic Work Activities package.

image of Day Card Packaging


$69.00
PC-1422

Details

FIVE SENSES BINGO
Guides students to describe objects according to how they look, smell, taste, feel, and sound

Five Senses Bingo, by Rosie Simms, guides students to describe objects according to how they look, smell, taste, feel, and sound. Featuring 150 full-color illustrations of common objects, this interactive bingo game teaches students key describing words for each of the five senses. The 30 objects featured for each sense generate a wide variety of descriptors to help build students' vocabulary.

VISUAL CUES The bingo boards and spinner feature easily identifiable icons for the five senses, making the game easy to play and appropriate for students who have limited or no reading skills.

FIVE SENSES BINGO image

Details

$39.95
PC-0952

GROCERY STORE GAME
A 'real-life' shopping and math skills program that uses a unique game board designed to resemble actual grocery store aisles

The Grocery Store Game is a 'real-life' shopping and math skills program that uses a unique game board designed to resemble actual grocery store aisles. The engaging game was developed by PCI's Janie Haugen to give students 'hands-on' experience in using shopping lists and getting the "best buy" on various food items. Realistic food illustrations on both the game board and shopping lists make the program easy for individuals with limited or no reading skills.

GROCERY STORE GAME image

$39.95
PC-1406

MATH BINGO
Practice basic addition and subtraction with this fun game

Motivate students to practice basic addition and subtraction with this fun game by Kathy Creel. The game has 20 double-sided bingo boards with addition facts on one side and subtraction facts on the other side.

TWO LEVELS Two levels of addition and subtraction are featured. The first ten boards show addends or differences only up to 10 (e.g., 2+5=7 or 6-3=3). The last ten have addends as two-digit numbers or differences up to 18 (e.g., 15+3=18 or 14-2=12).

GAME INCLUDES 20 two-sided Bingo Boards, 19 Bingo Calling Cards, 192 Bingo Chips, Teacher's Guide with assessments and activities, Calling Mat, and Answer Keys.

PCI MATH BINGO image

$19.95
Complete Set
PC-1212

Game 1
PC-0958

Game 2
PC-1212

Details

NAME IT GAME
Games that help teachers determine whether individuals are understanding and retaining functional life skills words

The Name It! Game Set includes two innovative, easy-to-play games designed by PCI's Janie Haugen-McLane to help teachers determine whether individuals are understanding and retaining functional life skills words.

While many speech programs show students picture cards and ask them to name the items, it is difficult to determine whether the students understand the relationship between items within a category. The Name It! Game Set encourages students to communicate, listen carefully, and use their short and long-term memory skills to demonstrate comprehension of common words.

NAME IT GAME image

Details

Complete Set
$74.95
Game 1
$39.95
Game 2
$39.95
PC-1610

Details

Next Dollar Shopping Game

Next Dollar Shopping, by Pat Crissey, provides students with a unique way to practice the skill of exchanging money. Students who have difficulty transitioning between coin counting and making change benefit from the next dollar strategy introduced in this game. The fully illustrated game board provides students with opportunities to identify the next dollar amount needed to purchase items in "real-world" situations.

next dollar shopping game

Details

$59.95
Indoor & Outdoor
PC-1159

Indoor
PC-1158

Outdoor
PC-1157

Details

Sample

OUTDOOR & INDOOR SURVIVAL SIGN SYMBOLS GAMES SET
Each games teaches 40 international symbols with an easy-to-play game format

The Indoor and Outdoor Survival Signs Symbols Games, developed by Janie Haugen-McLane, each teach 40 international symbols using an easy-to-play game format. Fun games allow students with limited reading skills to experience success as they build a functional understanding of survival signs. This understanding helps students travel safely and make informed decisions in their communities.

study guide; a 1, 2, 3 game die; a Question Stand; and 6 playing pieces.

OUTDOOR & INDOOR SURVIVAL SIGN SYMBOLS GAMES SET image

Details

Indoor & Outdoor
$69.95
Indoor
$39.95
Outdoor
$39.95
All 4 Games
PC-1420

Kitchen
PC-1417

Bathroom
PC-1418

Details

Other Options

Photo Bingo
High-interest/Low-level reading, Elementary& Secondary School, Adult

Photo Bingo games, by Janie Haugen-McLane, feature the most common food and household items from the PCI Photo Library. Students will love the full-color, realistic photos in Fresh Produce, Prepared Foods, Kitchen Items, and Bathroom Items. While the students play these games, they practice communication skills and build their vocabulary. The photos make it easy for students to identify and describe 9 items on each bingo board.

photo bingo kitchen bathroom produce and prepared foods

Details

All 4 Sets
$114.95
1 Game
$34.95

Other Options

AC-AE-01

Reading Comprehension Skill Cards

Skill Cards teach reading comprehension skills: One set with reading level 2–3.5, the other with reading level 3–4.5. Each provides lots of drills and practice in 6 key skill areas: Context, main idea, conclusion, inference, facts and sequence. Features 8 two-sided cards per skill, divided by type and color-coded for easy sorting. Context, main idea, conclusion and inference cards feature concise paragraphs and multiple-choice questions. Facts and sequence cards have 16 short stories with questions. Cards progress in reading difficulty. Perfect for large and small groups, as a center activity or for specific skill assessment and practice. Includes a teacher’s guide. Reading levels set by Flesh-Kincaid Reading Scale.

Includes 2 sets of 96 cards (8½” x 11”) with storage boxes, 2007.

image of Reading Comprehension Skill Cards


$99.00
PC-2006

Details

REAL-WORLD SOCIAL SKILLS GAME
Everyday social situations and issues that students encounter

Like the popular print version, this Real-World Social Skills game, by Pat Crissey, features more everyday social situations and issues that students encounter. Please refer to page 106 for a list of 12 topics covered in this game.

ELL TEACHING STRATEGIES - U.S. CITIZENSHIP image

Details

$49.95
PC-1514

Details

SAY IT, RHYME IT, SPELL IT 1
Engage your students as they learn and practice basic word patterns

Say It, Rhyme It, Spell It is an interactive board game that will engage your students as they learn and practice basic word patterns. Perfect for the student beginning to learn letter sounds, this game allows the player to say, rhyme, and spell commonly used c-v-c words. By rhyming these words, students see that there is a connection between letter sounds and word patterns. Word patterns come to life, providing students with the strategies and skills needed to begin the reading process. Simple instructions and a colorful game board help students focus on the game objectives.

SAY IT, RHYME IT, SPELL IT 1 image

Details

$49.95
PC-2008

Details

SENTENCE FACTORY - GAME
Motivate students to build Who, What, When, Where, & Why sentences

Motivate students to build "WH" sentences with Sentence Factory, by Rosie Simms. Game offers multiple play options to alter the level of difficulty.
DRAW CARDS Any combination of draw cards can be used, depending on the ability levels of students. All "Who" and "What" cards are numbered and have illustrations that provide visual cues to any struggling reader. "Who" cards (50) use singular nouns that name a person. To simplify sentence building, this game expects students to start sentences with a subject, such as The firefighter. The article on each card is capitalized to offer another visual cue. "What" cards (50) include present and past tense verbs with (e.g., fixes the bike) and without an object (e.g., sneezed). "When," "Where," and "Why" cards (15 of each) are also included. These cards include phrases without illustrations. "Factory Fun" cards ask students to alter play, such as trading cards with other players.

SENTENCE FACTORY - GAME image

Details

$49.95
PC-1413

Details

SHOPPING AT THE MALL
Students have fun identifying the stores in the mall that sell the items on their shopping lists

The Shopping at the Mall board game, by Janie Haugen-McLane, hones basic money-math skills. Students have fun identifying the stores in the mall that sell the items on their shopping lists. Students also learn to differentiate between regular and sale prices while practicing "real-world" addition skills.

SHOPPING AT THE MALL image

Details

$39.95
PC-1607

Sample

SHOPPING BASKET PROGRAM
Game participants keep track of the dollar amount they are spending when shopping at a grocery store as they learn the importance of staying within a budget

Developed by Janie Haugen-McLane, Shopping Basket gives participants an effective and enjoyable way to practice "real-life" math skills in the form of a grocery shopping trip.

Participants keep track of the dollar amount they are spending when shopping at a grocery store as they learn the importance of staying within a budget. This program teaches participants the importance of not choosing more food items than their grocery budget allows. This important life skill will help them to avoid the embarrassment of having to put items back at the checkout counter. This money math program focuses on skills such as staying in a budget, performing simple addition and subtraction, paying with cash or a personal check, and using a calculator.

SHOPPING BASKET PROGRAM image

$69.95
PC-2111

Details

TAKING CHARGE OF YOUR BEHAVIOR GAME
Focus on skills and behaviors common to secondary students in various "real-world" settings

Taking Charge of My Behavior curriculum and game, written by Pat Crissey, focus on skills and behaviors common to secondary students in various "real-world" settings. These innovative tools promote good behavior and provide the skills students need to choose positive actions over inappropriate ones. Curriculum and game can be used together or individually and are beneficial to students who need intervention for managing their own behavior. Teaches common behaviors that will help students build and maintain control of themselves and interactions they have with others.

TAKING CHARGE OF YOUR BEHAVIOR GAME

Details

$49.95
PC-1303

Details

TALK IT UP BINGO
Focus on eight different ways to describe an object

Talk It Up! Bingo, by Rosie Simms, helps students focus on eight different ways to describe an object. Featuring 150 everyday objects, the game promotes vocabulary development using key questions such as 'What can you do with it?" and 'What goes with it?" Playing this unique bingo game helps students improve their communication skills as they identify and explain the uses of common objects.

TALK IT UP BINGO image

Details

$39.95
PC-1518

Details

THINGS PEOPLE DO
A fun, easy-to-play game that builds expressive language skills and life skills by engaging students in discussions about everyday activities

Things People Do, by Rosie Simms, is a fun, easy-to-play game that builds expressive language skills and life skills by engaging students in discussions about everyday activities. The game board features 30 full-color illustration of common activities, such as shopping for groceries, brushing teeth, and using a computer. As students answer key questions about each activity, they enhance their understanding of the many aspects involved in completing the tasks and improve their ability to describe situations using action words.

THINGS PEOPLE DO image

Details

$49.95
Games
PC-717
Sample

Worksheets
PC-718
Sample

Details

Time Families Games

Even struggling readers will find Time Families Games Level 1 and Level 2 engaging with its short passages, multiple choice questions, and illustrations that serve as visual cues. Unique cards, by Kristine Lindsay, feature 2 levels with a total of 400 passages. Appropriate to use with reading groups, small groups, individual students, in centers, or for assessments. Cards reinforce 10 reading comprehension skills.

Skills in Each Level
Each level devotes 20 passages and companion comprehension questions to each of the following skills: Context Clues, Cause and Effect, Details, Main Idea, Story Elements, Sequencing, Predicting Outcomes, Drawing Conclusions, Summarizing, and Fact and Opinion. Reading comprehension skills are featured on large activity cards. Cards feature paragraphs or groups of sentences, followed by questions in standardized test formats. Cross-curricular fiction and nonfiction topics for each skill are relevant to "real-world" experiences.

time families games

Games
$124.95
Worksheets
$44.95
PC-1521

Details

Sample

VERB IT UP BINGO
Illustrations of action verbs to help students use the correct verb tense as they describe a given situation

Verb It Up! Bingo, by Rosie Simms, features illustrations of action verbs to help students use the correct verb tense as they describe a given situation. Covering 24 basic verbs, the game requires students to practice using future tense, present tense, and past tense verbs, as well as present participles. For ease of understanding, present participle is referred to as "present with helping verb" on the bingo boards and draw cards. Both singular and plural subjects are illustrated, providing experience with subject-verb agreement. The game helps improve oral and written vocabulary, grammar, and syntax skills.

VERB IT UP BINGO image

Details

$39.95
Complete Set
PC-1210

Classroom
PC-1209

Details

WHAT IS IT?
Each part covers 200 'What,' 'Who,' 'How,' 'Why,' and 'Where' questions about 40 common objects found in a classroom and in a house

These colorful communication games, by PCI's Janie Haugen-McLane, each cover 200 'What,' 'Who,' 'How,' 'Why,' and 'Where' questions about 40 common objects found in a classroom and in a house. These fun 'WH' games build students' receptive and expressive language skills.

Classroom Objects Covered in What Is It? - Things In A Classroom
art supplies, backpack, bookcase, books, bulletin board, calculator, calendar, CD player, chalkboard, clipboard, clock, colored pencils, computer, construction paper, desk, dictionary, dry erase board, erasers, file cabinet, flag, folders, hole punch, index cards, ink pens, map, notebook paper, overhead projector, paper clips, pencils, pencil sharpener, ruler, spiral notebook, stapler, stickers, tape, television with VCR, three-ring binder, thumbtacks, timer, and wastebasket.

Household Objects Covered in What Is It? - Things In A House
alarm clock, bathtub, bed, bookcase, broom and dust pan, ceiling fan, chair, chest of drawers, clock, closet, computer, desk, dining table and chairs, dishes, dishwasher, fireplace, food on a shelf, iron, lamp, magazine rack, medicine cabinet, microwave, mirror, mop and bucket, refrigerator, remote control, rug, sink, sofa, stairs, step stool, stool, stove, telephone, television, toilet, vacuum cleaner, washing machine, waste basket, and window

WHAT IS IT? image

Details

Complete Set
$74.95
Classroom
$39.95
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Turning Point Therapy & Technology, Inc.
PO Box 310945
New Braunfels, TX  78131-0945


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Since 11/24/98

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