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TAKING CHARGE OF YOUR BEHAVIOR GAME

Focus on skills and behaviors common to secondary students in various "real-world" settings
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PC-2111

TAKING CHARGE OF YOUR BEHAVIOR GAME
Focus on skills and behaviors common to secondary students in various "real-world" settings

Taking Charge of My Behavior curriculum and game, written by Pat Crissey, focus on skills and behaviors common to secondary students in various "real-world" settings. These innovative tools promote good behavior and provide the skills students need to choose positive actions over inappropriate ones. Curriculum and game can be used together or individually and are beneficial to students who need intervention for managing their own behavior. Teaches common behaviors that will help students build and maintain control of themselves and interactions they have with others.

SKILLS
• Units of focus for Curriculum and Game:
• Self-Esteem
• Respect and Consideration for Others
• Self-Control
• Conflict Resolution
• Managing Anger
• Dealing With Bullies

CURRICULUM GUIDE The 125-page guide contains the above six units, each with objectives, strategies, and resource ideas for the teacher to use with students. Units and activities can be used in any order according to the needs of students. Assessments, behavior logs, and activity sheets are included in each unit. Includes opportunities for open-ended group discussions. Scenarios throughout the curriculum allow for individual responses.

GAME The colorful game board contains spaces that each represent common settings such as "at home," "fun with others," "in class," "in the cafeteria," "on a field trip," "in a vehicle," "extra-curricular," "after-school job," and more. The teacher guide facilitates game play. As the student rolls the 1, 2, 3 die and lands on a setting, the student rolls the standard die to determine an area of focus within that setting. Each setting contains 3 questions for each behavior area. Several fun moves are also included on the game board. Game includes Teacher Guide with game play options plus 216 scenarios to meet the diverse needs and behaviors of individual students; 1,2,3 die and standard die for several optional plays; playing pieces; 2 wild cards; and 14 behavior cards. The 125-page curriculum features research and standards, strategies, objectives, activity ideas, and pages of activities.

TAKING CHARGE OF YOUR BEHAVIOR GAME

$49.95
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Turning Point Therapy & Technology, Inc.
PO Box 310945
New Braunfels, TX  78131-0945


Member of Assistive Technology Industry Association
 
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Phone//Fax:   830-608-9812//830-608-0882
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Since 11/24/98

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