PC-2111
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TAKING CHARGE OF YOUR BEHAVIOR GAME
Focus on skills and behaviors common to secondary students in various "real-world" settings
Taking Charge of My Behavior curriculum and game, written by Pat
Crissey, focus on skills and behaviors common to secondary students
in various "real-world" settings. These innovative tools promote
good behavior and provide the skills students need to choose
positive actions over inappropriate ones. Curriculum and game can be
used together or individually and are beneficial to students who
need intervention for managing their own behavior. Teaches common
behaviors that will help students build and maintain control of
themselves and interactions they have with others.
SKILLS
• Units of focus for Curriculum and Game:
• Self-Esteem
• Respect and Consideration for Others
• Self-Control
• Conflict Resolution
• Managing Anger
• Dealing With Bullies
CURRICULUM GUIDE The 125-page guide contains the above six
units, each with objectives, strategies, and resource ideas for the
teacher to use with students. Units and activities can be used in
any order according to the needs of students. Assessments, behavior
logs, and activity sheets are included in each unit. Includes
opportunities for open-ended group discussions. Scenarios throughout
the curriculum allow for individual responses.
GAME The colorful game board contains spaces that each
represent common settings such as "at home," "fun with others," "in
class," "in the cafeteria," "on a field trip," "in a vehicle,"
"extra-curricular," "after-school job," and more. The teacher guide
facilitates game play. As the student rolls the 1, 2, 3 die and
lands on a setting, the student rolls the standard die to determine
an area of focus within that setting. Each setting contains 3
questions for each behavior area. Several fun moves are also
included on the game board. Game includes Teacher Guide with game
play options plus 216 scenarios to meet the diverse needs and
behaviors of individual students; 1,2,3 die and standard die for
several optional plays; playing pieces; 2 wild cards; and 14
behavior cards. The 125-page curriculum features research and
standards, strategies, objectives, activity ideas, and pages of
activities.
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