Literacy/Language Manipulatives
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RM-1200C Details |
Comprehension Quickies Story Cards (Both Boxes) Terrific for students who have trouble reading longer paragraphs, these super-short nonfiction stories (65-100 words) are the answer! Featuring a controlled vocabulary, simple sentence structure, double-spaced text, and a large, easy-to-read font, these leveled story cards are sure to improve fluency and overall comprehension.... Interest Level Grades: 3+ Reading Level Grades: 1.0-4.0 |
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RM-1082c Details |
Comprehension Skill Cards - 2-Box Set Want your class to focus on a specific comprehension skill...at a specific reading level? If so, then this comprehensive program is sure to help! Each handy storage box includes 96 skill cards (2 each of 48 different cards) and teacher guide with response sheets, answer key, and progress chart. Cards measure 8-1/2" x11." Interest Level Grades: 3+ Reading Level Grades: 2.0-4.5 |
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RM-1082a Details |
Comprehension Skill Cards - Rdg. Lvl. 2.0-3.5 Want your class to focus on a specific comprehension skill...at a specific reading level? If so, then this comprehensive program is sure to help! Six key comprehension skills are featured in this boxed set. Reading passages are sorted by level of difficulty—from low to high—so students can progress at their own individual pace. Specific Skill Questions follow each reading passage to assess student mastery of that particular skill.... Interest Level Grades: 2+ Reading Level Grades: 2.0-3.5 |
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PC-1423 Details |
Conversations Start Ups Conversation Start-Ups, by Rosie Simms, uses an interactive game-board format to introduce students to social language by focusing on the development of conversation skills. The game board features 30 icons that represent familiar topics, such as school, family, and hobbies, to help students begin and continue conversations. Players share personal experiences, feelings, opinions, and information. The other participants respond by asking pertinent questions and making comments. |
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RM-1210A Details |
EZ Reading Story Cards: Awesome Animals Wombats, jumping beans, seahorses, scorpions...let these creatures do all the teaching! Our fascinating new story cards feature 40 nonfiction stories accompanied by realistic illustrations for one lively lesson! Short sentences, controlled vocabulary, and a repetition of key words and phrases, help to improve fluency and comprehension.... Interest Level Grades: 1+ Reading Level Grades: 1.0-2.5 |
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PC-1422 Details |
FIVE SENSES BINGO Guides students to describe objects according to how they look, smell, taste, feel, and sound Five Senses Bingo, by Rosie Simms, guides students to describe objects according to how they look, smell, taste, feel, and sound. Featuring 150 full-color illustrations of common objects, this interactive bingo game teaches students key describing words for each of the five senses. The 30 objects featured for each sense generate a wide variety of descriptors to help build students' vocabulary. VISUAL CUES The bingo boards and spinner feature easily identifiable icons for the five senses, making the game easy to play and appropriate for students who have limited or no reading skills. |
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Complete Set PC-1212 Game 1 PC-0958 Game 2 PC-1212 Details |
NAME IT GAME Games that help teachers determine whether individuals are understanding and retaining functional life skills words The Name It! Game Set includes two innovative, easy-to-play games designed by PCI's Janie Haugen-McLane to help teachers determine whether individuals are understanding and retaining functional life skills words. While many speech programs show students picture cards and ask them to name the items, it is difficult to determine whether the students understand the relationship between items within a category. The Name It! Game Set encourages students to communicate, listen carefully, and use their short and long-term memory skills to demonstrate comprehension of common words. |
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Indoor & Outdoor PC-1159 Indoor PC-1158 Outdoor PC-1157 Details Sample |
OUTDOOR & INDOOR SURVIVAL SIGN SYMBOLS GAMES SET Each games teaches 40 international symbols with an easy-to-play game format The Indoor and Outdoor Survival Signs Symbols Games, developed by Janie Haugen-McLane, each teach 40 international symbols using an easy-to-play game format. Fun games allow students with limited reading skills to experience success as they build a functional understanding of survival signs. This understanding helps students travel safely and make informed decisions in their communities. study guide; a 1, 2, 3 game die; a Question Stand; and 6 playing pieces. |
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All 4 Games PC-1420 Kitchen PC-1417 Bathroom PC-1418 Details Other Options |
Photo Bingo High-interest/Low-level reading, Elementary& Secondary School, Adult Photo Bingo games, by Janie Haugen-McLane, feature the most common food and household items from the PCI Photo Library. Students will love the full-color, realistic photos in Fresh Produce, Prepared Foods, Kitchen Items, and Bathroom Items. While the students play these games, they practice communication skills and build their vocabulary. The photos make it easy for students to identify and describe 9 items on each bingo board. |
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AC-AE-01 |
Reading Comprehension Skill Cards Skill Cards teach reading comprehension skills: One set with reading level 2–3.5, the other with reading level 3–4.5. Each provides lots of drills and practice in 6 key skill areas: Context, main idea, conclusion, inference, facts and sequence. Features 8 two-sided cards per skill, divided by type and color-coded for easy sorting. Context, main idea, conclusion and inference cards feature concise paragraphs and multiple-choice questions. Facts and sequence cards have 16 short stories with questions. Cards progress in reading difficulty. Perfect for large and small groups, as a center activity or for specific skill assessment and practice. Includes a teacher’s guide. Reading levels set by Flesh-Kincaid Reading Scale. Includes 2 sets of 96 cards (8½” x 11”) with storage boxes, 2007. |
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PC-1514 Details |
SAY IT, RHYME IT, SPELL IT 1 Engage your students as they learn and practice basic word patterns Say It, Rhyme It, Spell It is an interactive board game that will engage your students as they learn and practice basic word patterns. Perfect for the student beginning to learn letter sounds, this game allows the player to say, rhyme, and spell commonly used c-v-c words. By rhyming these words, students see that there is a connection between letter sounds and word patterns. Word patterns come to life, providing students with the strategies and skills needed to begin the reading process. Simple instructions and a colorful game board help students focus on the game objectives. |
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PC-2008 Details |
SENTENCE FACTORY - GAME Motivate students to build Who, What, When, Where, & Why sentences Motivate students to build "WH" sentences with Sentence Factory, by Rosie Simms. Game offers multiple play options to alter the level of difficulty. DRAW CARDS Any combination of draw cards can be used, depending on the ability levels of students. All "Who" and "What" cards are numbered and have illustrations that provide visual cues to any struggling reader. "Who" cards (50) use singular nouns that name a person. To simplify sentence building, this game expects students to start sentences with a subject, such as The firefighter. The article on each card is capitalized to offer another visual cue. "What" cards (50) include present and past tense verbs with (e.g., fixes the bike) and without an object (e.g., sneezed). "When," "Where," and "Why" cards (15 of each) are also included. These cards include phrases without illustrations. "Factory Fun" cards ask students to alter play, such as trading cards with other players. |
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RM-1072d Details |
Skill-Based Story Cards - Celebrities This dynamic series features captivating, full-color illustrations that spark student interest and offer clues to the story’s content. Under each illustration is a short, high-interest reading passage. Skill-based questions featured on the back of each card target specific comprehension skills like—facts, sequence, cause and effect, comparison, vocabulary, locating the answer, conclusion, and inference. Suggestions for extra activities extend learning. Ideal for both large and small groups or as a center activity, these versatile sets store easily in a durable storage box. Cards measure 8½"x11." .... Reading Level Grades: 3-4 |
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PC-1303 Details |
TALK IT UP BINGO Focus on eight different ways to describe an object Talk It Up! Bingo, by Rosie Simms, helps students focus on eight different ways to describe an object. Featuring 150 everyday objects, the game promotes vocabulary development using key questions such as 'What can you do with it?" and 'What goes with it?" Playing this unique bingo game helps students improve their communication skills as they identify and explain the uses of common objects. |
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PC-1518 Details |
THINGS PEOPLE DO A fun, easy-to-play game that builds expressive language skills and life skills by engaging students in discussions about everyday activities Things People Do, by Rosie Simms, is a fun, easy-to-play game that builds expressive language skills and life skills by engaging students in discussions about everyday activities. The game board features 30 full-color illustration of common activities, such as shopping for groceries, brushing teeth, and using a computer. As students answer key questions about each activity, they enhance their understanding of the many aspects involved in completing the tasks and improve their ability to describe situations using action words. |
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Games PC-717 Sample Worksheets PC-718 Sample Details |
Time Families Games Even struggling readers will find Time Families Games Level 1 and Level 2 engaging with its short passages, multiple choice questions, and illustrations that serve as visual cues. Unique cards, by Kristine Lindsay, feature 2 levels with a total of 400 passages. Appropriate to use with reading groups, small groups, individual students, in centers, or for assessments. Cards reinforce 10 reading comprehension skills. |
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PC-1521 Details Sample |
VERB IT UP BINGO Illustrations of action verbs to help students use the correct verb tense as they describe a given situation Verb It Up! Bingo, by Rosie Simms, features illustrations of action verbs to help students use the correct verb tense as they describe a given situation. Covering 24 basic verbs, the game requires students to practice using future tense, present tense, and past tense verbs, as well as present participles. For ease of understanding, present participle is referred to as "present with helping verb" on the bingo boards and draw cards. Both singular and plural subjects are illustrated, providing experience with subject-verb agreement. The game helps improve oral and written vocabulary, grammar, and syntax skills. |
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Complete Set PC-1210 Classroom PC-1209 Details |
WHAT IS IT? Each part covers 200 'What,' 'Who,' 'How,' 'Why,' and 'Where' questions about 40 common objects found in a classroom and in a house These colorful communication games, by PCI's Janie Haugen-McLane, each cover 200 'What,' 'Who,' 'How,' 'Why,' and 'Where' questions about 40 common objects found in a classroom and in a house. These fun 'WH' games build students' receptive and expressive language skills. |
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M/W CD PC-2531 Lab Pack(6) PC-2531 Flex License PC-2550 Site License (25) PC-2533 Details |
Word Munchers for the 21st Century M/W CD Education and entertainment converge in PCI's newly revised Word Munchers. Students in Grades K-8 practice reading skills as they journey through outer space in this engaging program. The software is ideal for students who struggle with reading or grammar skills and need reinforcement or for those who want extra practice to sharpen their skills. System Requirements: • Windows 2000, XP, Vista • Mac OS X |
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Program AC-WH02 WordWheel Only AC-WH01 Details |
WordWheel Program Help students enlarge their reading, spelling & speaking vocabularies, concentrating on basic essential words. The WordWheel Program has two components: Attainment's WordWheel and the WordWheel Workbook. The WordWheel allows students to make hundreds of words by turning three self-contained wheels — for word beginnings, middle vowels and word endings. The WordWheel has an easy side for making words like sing and bed, and a more challenging side for words like brush and shake. |
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