# Users
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How to Choose a Creature Game
Goals &
Objectives
FAQ
State Correlations
Linguistic Hierarchy
Creature Games Theory



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Creature Antics
Part of the Creature Games Series, all games for people with
severe/profound disabilities to train cause & effect and
turn-taking. Creature Antics offers the lowest level of training and
is an appropriate beginning program for individuals with
severe/profound disabilities.
Creature Antics has a cast of 5 different characters, each with its
own animated routine. A natural sounding voice prompts the user to
participate. When the user activates a switch, a zany creature puts
on a hilarious performance. Additional switch activations cause the
routine to change and continue. Available in a
bundle with
Creature Capers &
Creature Features.
Objectives
• To introduce the concepts of cause and effect, turn-taking, and use of a single switch
Suggested For
• Children and adults with developmental disabilities, physical
impairments, visual impairments, and autism
Special Features
• Natural sounding speech
• Colorful animated characters
• Amusing sound effects
• No reading required
• Accessibility with keyboard, touch screen, single switch, or mouse
Benefits
• Increases auditory and visual attention
• Trains cause and effect and turn-taking
• Develops intentionality
• Offers recreational enjoyment
Minimum System Requirements:
Win
95, 98, ME, NT4, 2000, XP, Pentium 133, 16 MB RAM, hard drive, 4x speed CD drive, sound card
Mac
68040 or PowerPC, OS 7.5 software, 8 MB application RAM. 4x speed CD-ROM
Interface options:
Touch screen, keyboard, single switch, mouse, or compatible pointing device
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