Item
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Description |
Photo |
Price |
# Users
1 LL-813
5 LL-813-30
10 LL-813-40
20 LL-813-50
Network
LL-813-NW
How to Choose a Creature Game
FAQ
Goals &
Objectives
State Correlations
Linguistic Hierarchy
Creature Games Theory



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Creature Games
Creature Antics, Creature Capers, Creature Features, and
Creature Cartoons introduce and reinforce cause and effect,
turn-taking, and the use of a single switch. All 4 programs work
the same way, but each offers 5 different games with 5 different
characters. A natural sounding voice prompts the user to
participate. Every time a response is made, a zany character puts on
a hilarious performance. Long after children understand their
ability to affect the environment, they'll still enjoy playing these
15 entertaining games. Creature Magic has 4 exciting games that
introduce important language and cognitive concepts. Appropriate for
language stages 1-4.
See
3 game
bundle below.
Objectives
• To introduce the concepts of cause and effect, turn-taking, and use of a single switch
Suggested For
• Children and adults with developmental disabilities, physical
impairments, visual impairments, and autism
Special Features
• Natural sounding speech
• Colorful animated characters
• Amusing sound effects
• No reading required
• Accessibility with keyboard, touch screen, single switch, or mouse
Benefits
• Increases auditory and visual attention
• Trains cause and effect and turn-taking
• Develops intentionality
• Offers recreational enjoyment
Minimum System Requirements:
Win
95, 98, ME, NT4, 2000, XP, Pentium 133, 16 MB RAM, hard drive, 4x speed CD drive, sound card
Mac
68040 or PowerPC, OS 7.5 software, 8 MB application RAM. 4x speed CD-ROM
Interface options:
Touch screen, keyboard, single switch, mouse, or compatible pointing device
Apple/DOS Versions (3 programs, see right): Apple IIGS version uses its high resolution graphics and built-in speech
capabilities, so you won't need any extra hardware. Apple IIe version requires an Echo speech
synthesizer.
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# Users
1 LL-401
5 LL-401-30
10 LL-401-40
20 LL-401-50
Network
LL-401-NW
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Creature Antics
Creature Antics has a cast of five different characters, each
with its own animated routine. A natural sounding voice prompts the
user to participate. When the user activates a switch, a zany
creature puts on a hilarious performance. Additional switch
activations cause the routine to change and continue.
Link to Goals
& Objectives
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# Users
1 LL-403
5 LL-403-30
10 LL-403-40
20 LL-403-50
Network
LL-403-NW
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Creature Capers
Creatures Capers introduces a whole new cast of characters, with
similarly silly animation. What will these crazy creatures do next?
When the user activates a switch, a creature leaps into action.
Link to Goals
& Objectives
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# Users
1 LL-407
5 LL-407-30
10 LL-407-40
20 LL-407-50
Network
LL-407-NW
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Creature Cartoons
This program contains 5 cartoons, each with an amusing story
line. It can be used to train cause and effect and turn-taking, but
also works well with higher functioning children who have motoric
impairments and need practice using a single switch.
Link to Goals
& Objectives
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# Users
1 LL-404
5 LL-404-30
10 LL-404-40
20 LL-404-50
Network
LL-404-NW
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Creature Features
Add to your creature collection! Creature Features uses a
similar format to Creature Antics and Creature Capers, but 5 new
characters will dazzle you with their amazing animation.
Link to Goals
& Objectives
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# Users
1 LL-406
5 LL-406-30
10 LL-406-40
20 LL-406-50
Network
LL-406-NW
Goals
& Objectives
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Creature Magic
This program has 4 exciting games that introduce important
language and cognitive concepts. Just activate a switch and the Wiz
performs entertaining animated routines.
In the first game, the Wiz introduces the concept of non-existence
by making things appear and disappear. In the second game, he
demonstrates the difference between one and more than one object.
The third game illustrates the prepositions "in" and "on" and the
fourth game shows the importance of word order in simple sentences.
These games are not only fun to play, they offer valuable language
enrichment.
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# Users
1 LL-402-WB
5 LL-402-30-WB
10 LL-402-40-WB
20 LL-402-50-WB
Network
LL-402-NW-WB
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Creature Chorus Classic Version
This program is designed for children with severe disabilities,
but offers activities that can be used to train visual tracking
discrete pointing, scanning, and mouse skills and is appropriate for those
functioning at 6 months of age and up.
See new Creature Chorus Sterling Edition with 2 switch scanning and
sterling administration system, a powerful set of tools that eases
student management, simplifies data analysis, and offers powerful
new report-writing options.
Link to Goals
& Objectives
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# Users
1 LL-807
5 LL-807-30
10 LL-807-40
20 LL-807-50
Network
LL-807-NW
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Creatures Antics, Capers, & Features Bundle
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How to Choose a Creature Game
All
of the Creature Games are designed to train cause & effect,
turn-taking, and the use of a single switch, mouse, or touch screen.
Creature Antics, Creature Capers, and
Creature Features offer the lowest level of training and
are appropriate beginning programs for individuals with
severe/profound disabilities.
Creature Cartoons is ideal for teaching switch control
to higher functioning individuals who have motoric impairments.
Creature Magic introduces important language and
cognitive concepts and Creature Chorus offers
activities that can be used to train visual tracking discrete
pointing, scanning, and mouse skills.
All of the Creature Games provide valuable experiences
across a range of physical, cognitive, and linguistic tasks. Even
after your students have mastered all of the concepts and skills,
they'll still enjoy these entertaining games. |
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