Choose and Tell Series

Item

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Description

Photo

Price

Fairy Tales
1 User
IT-CT04

5 Users
IT-CT09

Legends
1 User
IT-CT03

5 Users
IT-CT08

Nursery Rhymes
1 User
IT-CT02

5 Users
IT-CT07

Make Choices with Switch Symbol

Choose and Tell Series

Choose and Tell programs are beautifully illustrated adventures that encourage children to make choices and create their own stories.

The simple framework guides them through an adventure, but the children�s decisions make it all their own. They will giggle at the comic situations the nursery rhyme characters find themselves in ... and gasp when legendary heroes face fearsome monsters!

The Program
The programs are designed to engage and motivate the user. They are encouraged to respond to the unfolding story on-screen and to make decisions, using a combination of cause and effect and choice-making activities. It also helps the user to gain an understanding of sequences of events.

The activities can be adjusted to suit learners of different ages and abilities and to include those with special needs.

Customize to your students� needs:

Choices

You can decide whether the student will be offered a choice of two or three items on each decision-making page. (They will always be offered all five characters to choose from, regardless of the selection made here)

Back Button

This option allows the Back Button, which lets the student go back and choose a different item, to be disabled.

Switch Access

Choose whether to use the mouse, touch screen, keyboard, IntelliKeys USB or one or two switches

Scan Speed

This controls the single switch scanning function, which automatically selects each interactive object on the screen in turn. It regulates the length of time that each object is highlighted before moving on to the next.

Scan Color

The Scan Color option controls the color of the scan outline that appears when interactive objects on the screen are selected.

Auditory Scanning

You can decide to have the name of each choice shown on the screen read out as they are scanned. They will also be read out if you roll over the object with the mouse pointer.

Delay

Choose and Tell includes a �pre-acceptance delay� function. This is useful for students who make brief involuntary switch presses which you don�t want the program to recognize. If you set the delay to 0.4 seconds, the program will only accept switch presses that last longer than 0.4 seconds.

Print

An easy way to access ready-to-print pictures from the game that can be used in activities away from the computer. Black and white versions are also available for your students to colour in.

System Requirements
Windows 98, ME, 2000, XP
Macintosh OSX

Age Range

� Early Childhood
� Early Primary

Foster development in the areas of:
� Early concepts
� Switch use
� Choosing with a switch
� Literacy

Accessibility:

� Mouse, Trackball, Joystick
� Keyboard
� Intellikeys
� Touchscreen
� Single Switch
� Multiple Switches
� Switch Adapted Mouse

Links to individual programs:
Choose and Tell Fairy Tales
Choose and Tell Legends
Choose and Tell Nursery Rhymes

Fairy Tales
image of choose and tell fairy tales



Legends
image of choose and tell legends


Nursery Rhymes
image of Choose and Tell: Nursery Rhymes

Fairy Tales
1 User
$98.00
5 Users
$275.00
Legends
1 User
$98.00
5 Users
$275.00
Nursery Rhymes
1 User
$98.00
5 Users
$275.00
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