This cause-and-effect activity shows the switch user how each switch
press results in the frog catching the fly. Hit the switch and feed
the frog. He never misses.
These two activities help teach linear scanning. First with no
timing factor. One switch moves the highlight and the second
activates the frog. Great for bridging the gap between
cause-and-effect and scanning. And, second, a single switch auto
scan activity featuring a scan delay ranging from 1/10th of a second
to as many seconds as you wish.
You "old timers" may remember this old Apple IIe switch activity.
Wait until the fly appears onscreen before pressing the switch. Each
fly that's caught causes the next fly to move faster. Each missed
fly causes the next fly to move slower. Great for training reaction
time.
Configuration Options:
� Review the current scanning speed. Set a new scanning speed.
� Add a beep to scanning activities.
� Turn scoring on and off and personalize scoring with the student`s name.
� Adjust the froggy manners to increase, decrease or eliminate burps!
� All from this easy-to-use settings dialogue box.
System Requirements
�
Win XP or later
�
MacOS 10.1 or later
Cognitive age range:
� 1 - 3
Fosters development in:
� Switch use
� Cause-and-effect
� Switch timing
� Scanning with a switch
Accessibility
�
Mouse, Trackball, Joystick
�
Switch Adapted Mouse
�
1 -3 Switches
�
Keyboard