This cause-and-effect activity shows the switch user how each switch 
				press results in the frog catching the fly. Hit the switch and feed 
				the frog. He never misses.
				
			
				These two activities help teach linear scanning. First with no 
				timing factor. One switch moves the highlight and the second 
				activates the frog. Great for bridging the gap between 
				cause-and-effect and scanning. And, second, a single switch auto 
				scan activity featuring a scan delay ranging from 1/10th of a second 
				to as many seconds as you wish.
				
			
				You "old timers" may remember this old Apple IIe switch activity. 
				Wait until the fly appears onscreen before pressing the switch. Each 
				fly that's caught causes the next fly to move faster. Each missed 
				fly causes the next fly to move slower. Great for training reaction 
				time.
				
			
				Configuration Options:
				� Review the current scanning speed. Set a new scanning speed. 
				� Add a beep to scanning activities. 
				� Turn scoring on and off and personalize scoring with the student`s name. 
				� Adjust the froggy manners to increase, decrease or eliminate burps! 
				� All from this easy-to-use settings dialogue box.
				
				
System Requirements 
				� 
Win XP or later
				� 
MacOS 10.1 or later
				
				
Cognitive age range:
				� 1 - 3
				
				
Fosters development in:
				� Switch use
				� Cause-and-effect
				� Switch timing
				� Scanning with a switch
				
				
Accessibility
				� 
Mouse, Trackball, Joystick
				� 
Switch Adapted Mouse
				� 
1 -3 Switches
				� 
Keyboard