Hands-on activities provide a wide range of graduated visual, auditory, and tactile learning challenges and prevocational education
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AC-AWA10
Individual Activities
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Academic Work Activities
10 basic work activities
10 basic work activities use recognizable materials. Each includes
step-by-step instructions, data collection reports, and all necessary bins
and boxes.
Each of 6 Contents available separately:
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Budget Town
AC-BT01
Bundle w Budget City
AC-BC10
Details
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Budget Town
Teach basic budgeting skills in the context of an engaging game for ages 8 and up.
Color coding, cash transactions and liberal use of picture cues make
it ideal for beginners, or students learning to read. This hands-on
board game engages students in a fun learning experience. Players
move around the game board drawing cards that require them to either
pay or receive money. Players spend money, make change, watch
budgets, and pay bills - just like in the real world. The realistic,
true-to-life situations make it relevant for life skill training.
New version now includes revised category cards, updated bills, and
full-color coins from pennies to gold dollars in a convenient "bank"
and storage tray.
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AC-PC1018
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Coin Abacus
This talking learning tool is a great way to teach basic money skills.
Students use their fingers to slide coins left to add and right to subtract.
Money totals are displayed on an LCD screen. Preprogrammed activities have
students move money to match specific amounts, like $3.65. Features volume
control, headphone jack and a mute button.
Batteries included. Size: 11 x 9 x 21/2 inches.
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PC-1610
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Next Dollar Shopping Game
Next Dollar Shopping, by Pat Crissey, provides students with a
unique way to practice the skill of exchanging money. Students who
have difficulty transitioning between coin counting and making
change benefit from the next dollar strategy introduced in this
game. The fully illustrated game board provides students with
opportunities to identify the next dollar amount needed to purchase
items in "real-world" situations.
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AC-PV17
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Pre-Voc One
Ten basic work activities to teach basic work skills from reach and
grasp to attending over time. Specific basic skills are introduced,
but even more important (and easier to generalize) are basic work
knowledge behaviors,
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AC-PV20
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Pre-Voc Two
Ten intermediate work activities teach specific work skills and
important work habits and behaviors.
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AC-PV30
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Pre-Voc Three
Ten sophisticated work tasks use recognizable materials to teach
multi-step activities. Specific skills are practiced, and important
work skills and habits are developed and reinforced. Many tasks
require uses of multiple parts over extended work periods.
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AC-SW10
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Sight Word Reading Package
Combines flash cards with multimedia software for basic sight word instruction
This package combines flash cards with multimedia software for
students who need basic sight word instruction. Software allows you
to match illustrations, text and speech with a record keeping
function for assessing student progress. Flash cards feature common
words and symbols in context, ideal for individual or small group
instruction.
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Table Setting
AC-TA10
Placemats
AC-TA01
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Table Setting and Placemats
Mealtime skills
Illustrated placemats make setting the table easy! Simply match plastic
tableware (plate, bowl, tumbler, knife, fork and spoon) to the outlines.
Placemats are laminated and two-sided, one with mealtime picture
communication cues. Table Setting includes four tableware sets and four
illustrated placemats.
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PC-2111
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TAKING CHARGE OF YOUR BEHAVIOR GAME
Focus on skills and behaviors common to secondary students in various "real-world" settings
Taking Charge of My Behavior curriculum and game, written by Pat
Crissey, focus on skills and behaviors common to secondary students
in various "real-world" settings. These innovative tools promote
good behavior and provide the skills students need to choose
positive actions over inappropriate ones. Curriculum and game can be
used together or individually and are beneficial to students who
need intervention for managing their own behavior. Teaches common
behaviors that will help students build and maintain control of
themselves and interactions they have with others.
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Worksheets, Activities, & Game
PC-1727
Worksheets & Activities
PC-1726
Worksheets
PC-1603
Details
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TouchMoney Game, Worksheets, & BigCoin Activities
Revised and updated,
TouchMoney, formerly Edmark's, by Cathy Haugen Faucher, uses a proven kinesthetic
approach to make learning to count coins quick and easy. Based on
the idea that all coins except pennies can be counted using 5's,
this step-by-step process helps students of all ages experience
success with this essential life skill. New features
include expanded lesson plans, over 50 additional reproducible
worksheets, new activity ideas and games, demonstration coins, and
assessments.
How It Works
Students learn to count "TouchPoints" on nickels, dimes, and
quarters to determine the value of the coins. Each TouchPoint equals
5 cents. Pennies are "TouchCounted" last since they are worth
1 cent each.
Related Product
Banking Math Print & Software Set, PC-1710-1712
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Program
AC-WH02
WordWheel Only
AC-WH01
Details
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WordWheel Program
Help students enlarge their reading, spelling
& speaking vocabularies, concentrating on basic essential words.
The WordWheel Program has two components: Attainment's WordWheel and
the WordWheel Workbook.
The WordWheel allows students to make hundreds of words by turning
three self-contained wheels � for word beginnings, middle vowels and
word endings. The WordWheel has an easy side for making words like
sing and bed, and a more challenging side for words like brush and
shake.
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