Games & Cards
Item # | Product Description | Photo | Price |
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PC-1611 Details |
BASIC MENU MATH GAMEA unique, 'hands-on' way to practice adding food pricesThis money-math restaurant game gives students a unique, hands-on way to practice adding food prices. Draw cards present math problems that reinforce the basic skills covered in the print and software versions of Basic Menu Math. All food prices have been changed from the original print program to provide new addition problems. |
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STG-SLM997 Details |
Bingo Game 5 Box SetThis five-game set of new Picture Recognition Bingo Games includes Animal Picture Bingo, Fun Foods Bingo, Transportation Bingo, Everyday Object Bingo, and Careers Bingo, available separately. Kids won't even know they're learning basic picture word recognition while they listen intently to match the beautiful photographs on their player's cards with the corresponding words spoken by the instructor. |
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Budget Town AC-BT01
Bundle |
Budget TownTeach basic budgeting skills in the context of an engaging game for ages 8 and up.Color coding, cash transactions and liberal use of picture cues make it ideal for beginners, or students learning to read. This hands-on board game engages students in a fun learning experience. Players move around the game board drawing cards that require them to either pay or receive money. Players spend money, make change, watch budgets, and pay bills - just like in the real world. The realistic, true-to-life situations make it relevant for life skill training. New version now includes revised category cards, updated bills, and full-color coins from pennies to gold dollars in a convenient "bank" and storage tray. |
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PC-1421 |
COIN COUNTING BINGOThe perfect game for students learning the basics of counting coinsCoin Counting Bingo, by Kathy Creel, is the perfect game for students who are learning the basics of counting coins. The most common coins (pennies, nickels, dimes, and quarters) are shown in various groupings to help students understand coin combinations and values. Since the coins never overlap, students can easily distinguish each coin and count the totals. |
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RM-1200C |
Comprehension Quickies Story Cards (Both Boxes)Terrific for students who have trouble reading longer paragraphs, these super-short nonfiction stories (65-100 words) are the answer! Featuring a controlled vocabulary, simple sentence structure, double-spaced text, and a large, easy-to-read font, these leveled story cards are sure to improve fluency and overall comprehension....
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RM-1082c |
Comprehension Skill Cards - 2-Box SetWant your class to focus on a specific comprehension skill...at a specific reading level? If so, then this comprehensive program is sure to help! Each handy storage box includes 96 skill cards (2 each of 48 different cards) and teacher guide with response sheets, answer key, and progress chart. Cards measure 8-1/2" x11."
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RM-1082a |
Comprehension Skill Cards - Rdg. Lvl. 2.0-3.5Want your class to focus on a specific comprehension skill...at a specific reading level? If so, then this comprehensive program is sure to help! Six key comprehension skills are featured in this boxed set. Reading passages are sorted by level of difficulty�from low to high�so students can progress at their own individual pace. Specific Skill Questions follow each reading passage to assess student mastery of that particular skill....
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PC-1423 |
Conversations Start UpsConversation Start-Ups, by Rosie Simms, uses an interactive game-board format to introduce students to social language by focusing on the development of conversation skills. The game board features 30 icons that represent familiar topics, such as school, family, and hobbies, to help students begin and continue conversations. Players share personal experiences, feelings, opinions, and information. The other participants respond by asking pertinent questions and making comments. |
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AR-032136 |
Create-a-Game: Down Literacy Street Features:
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AR-032146 |
Create-a-Lift the Flap BookFeatures:
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AC-407 |
Day Card PackagingInsert day-of-the-week cards into vinyl pockets to answer prepared questions. Three levels of difficulty progress from basic matching to looking up answers in an illustrated weekly planner. Includes question and response cards, weekly planner, 24 vinyl pockets, 12-compartment tray, storage bins and instructions. Also available in the Academic Work Activities package. |
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RM-1210A |
EZ Reading Story Cards: Awesome AnimalsWombats, jumping beans, seahorses, scorpions...let these creatures do all the teaching! Our fascinating new story cards feature 40 nonfiction stories accompanied by realistic illustrations for one lively lesson! Short sentences, controlled vocabulary, and a repetition of key words and phrases, help to improve fluency and comprehension....
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PC-1422 |
FIVE SENSES BINGOGuides students to describe objects according to how they look, smell, taste, feel, and soundFive Senses Bingo, by Rosie Simms, guides students to describe objects according to how they look, smell, taste, feel, and sound. Featuring 150 full-color illustrations of common objects, this interactive bingo game teaches students key describing words for each of the five senses. The 30 objects featured for each sense generate a wide variety of descriptors to help build students' vocabulary. VISUAL CUES The bingo boards and spinner feature easily identifiable icons for the five senses, making the game easy to play and appropriate for students who have limited or no reading skills. |
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PC-0952 |
GROCERY STORE GAMEA 'real-life' shopping and math skills program that uses a unique game board designed to resemble actual grocery store aislesThe Grocery Store Game is a 'real-life' shopping and math skills program that uses a unique game board designed to resemble actual grocery store aisles. The engaging game was developed by PCI's Janie Haugen to give students 'hands-on' experience in using shopping lists and getting the "best buy" on various food items. Realistic food illustrations on both the game board and shopping lists make the program easy for individuals with limited or no reading skills. |
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PC-1406 |
MATH BINGOPractice basic addition and subtraction with this fun gameMotivate students to practice basic addition and subtraction with this fun game by Kathy Creel. The game has 20 double-sided bingo boards with addition facts on one side and subtraction facts on the other side. TWO LEVELS Two levels of addition and subtraction are featured. The first ten boards show addends or differences only up to 10 (e.g., 2+5=7 or 6-3=3). The last ten have addends as two-digit numbers or differences up to 18 (e.g., 15+3=18 or 14-2=12). GAME INCLUDES 20 two-sided Bingo Boards, 19 Bingo Calling Cards, 192 Bingo Chips, Teacher's Guide with assessments and activities, Calling Mat, and Answer Keys. |
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Complete Set PC-1212
Game 1
Game 2 |
NAME IT GAMEGames that help teachers determine whether individuals are understanding and retaining functional life skills wordsThe Name It! Game Set includes two innovative, easy-to-play games designed to help teachers determine whether individuals are understanding and retaining functional life skills words. While many speech programs show students picture cards and ask them to name the items, it is difficult to determine whether the students understand the relationship between items within a category. The Name It! Game Set encourages students to communicate, listen carefully, and use their short and long-term memory skills to demonstrate comprehension of common words. |
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PC-1610 |
Next Dollar Shopping GameNext Dollar Shopping, by Pat Crissey, provides students with a unique way to practice the skill of exchanging money. Students who have difficulty transitioning between coin counting and making change benefit from the next dollar strategy introduced in this game. The fully illustrated game board provides students with opportunities to identify the next dollar amount needed to purchase items in "real-world" situations. |
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Indoor & Outdoor PC-1159
Indoor
Outdoor |
OUTDOOR & INDOOR SURVIVAL SIGN SYMBOLS GAMES SETEach games teaches 40 international symbols with an easy-to-play game formatThe Indoor and Outdoor Survival Signs Symbols Games, developed by Janie Haugen-McLane, each teach 40 international symbols using an easy-to-play game format. Fun games allow students with limited reading skills to experience success as they build a functional understanding of survival signs. This understanding helps students travel safely and make informed decisions in their communities. ContentsStudy guide; a 1, 2, 3 game die; a Question Stand; and 6 playing pieces. |
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Bathroom PC-1418
Kitchen
Prep'd Foods
Produce |
Photo BingoHigh-interest/Low-level reading, Elementary & Secondary School, Adult Photo Bingo games, by Janie Haugen-McLane, feature the most common food and household items from the PCI Photo Library. Students will love the full-color, realistic photos in Fresh Produce, Prepared Foods, Kitchen Items, and Bathroom Items. While the students play these games, they practice communication skills and build their vocabulary. The photos make it easy for students to identify and describe 9 items on each bingo board. |
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AC-AE01 |
Reading Comprehension Skill CardsSkill Cards teach reading comprehension skills: One set with reading level 2-3.5, the other with reading level 3-4.5. Each provides lots of drills and practice in 6 key skill areas: Context, main idea, conclusion, inference, facts and sequence. Features 8 two-sided cards per skill, divided by type and color-coded for easy sorting. Context, main idea, conclusion and inference cards feature concise paragraphs and multiple-choice questions. Facts and sequence cards have 16 short stories with questions. Cards progress in reading difficulty. Perfect for large and small groups, as a center activity or for specific skill assessment and practice. Includes a teacher's guide. Reading levels set by Flesh-Kincaid Reading Scale. Includes 2 sets of 96 cards with storage boxes, 2007. |
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PC-2006 |
REAL-WORLD SOCIAL SKILLS GAMEEveryday social situations and issues that students encounterLike the popular print version, this Real-World Social Skills game, by Pat Crissey, features more everyday social situations and issues that students encounter. Please refer to page 106 for a list of 12 topics covered in this game. |
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PC-2008 |
Sentence Factory - GameMotivate students to build Who, What, When, Where, & Why sentencesMotivate students to build "WH" sentences with Sentence Factory, by Rosie Simms. Game offers multiple play options to alter the level of difficulty. DRAW CARDS Any combination of draw cards can be used, depending on the ability levels of students. All "Who" and "What" cards are numbered and have illustrations that provide visual cues to any struggling reader. "Who" cards (50) use singular nouns that name a person. To simplify sentence building, this game expects students to start sentences with a subject, such as The firefighter. The article on each card is capitalized to offer another visual cue. "What" cards (50) include present and past tense verbs with (e.g., fixes the bike) and without an object (e.g., sneezed). "When," "Where," and "Why" cards (15 of each) are also included. These cards include phrases without illustrations. "Factory Fun" cards ask students to alter play, such as trading cards with other players. |
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PC-1413 |
SHOPPING AT THE MALLStudents have fun identifying the stores in the mall that sell the items on their shopping listsThe Shopping at the Mall board game, by Janie Haugen-McLane, hones basic money-math skills. Students have fun identifying the stores in the mall that sell the items on their shopping lists. Students also learn to differentiate between regular and sale prices while practicing "real-world" addition skills. |
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PC-1607 |
SHOPPING BASKET PROGRAMGame participants keep track of the dollar amount they are spending when shopping at a grocery store as they learn the importance of staying within a budget Developed by Janie Haugen-McLane, Shopping Basket gives participants an effective and enjoyable way to practice "real-life" math skills in the form of a grocery shopping trip. Participants keep track of the dollar amount they are spending when shopping at a grocery store as they learn the importance of staying within a budget. This program teaches participants the importance of not choosing more food items than their grocery budget allows. This important life skill will help them to avoid the embarrassment of having to put items back at the checkout counter. This money math program focuses on skills such as staying in a budget, performing simple addition and subtraction, paying with cash or a personal check, and using a calculator. |
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RM-1072d |
Skill-Based Story Cards - CelebritiesThis dynamic series features captivating, full-color illustrations that spark student interest and offer clues to the story's content. Under each illustration is a short, high-interest reading passage. Skill-based questions featured on the back of each card target specific comprehension skills like facts, sequence, cause and effect, comparison, vocabulary, locating the answer, conclusion, and inference. Suggestions for extra activities extend learning. Ideal for both large and small groups or as a center activity, these versatile sets store easily in a durable storage box. Reading Level: Grades 3-4 |
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PC-2111 |
TAKING CHARGE OF YOUR BEHAVIOR GAMEFocus on skills and behaviors common to secondary students in various "real-world" settings Taking Charge of My Behavior curriculum and game, written by Pat Crissey, focus on skills and behaviors common to secondary students in various "real-world" settings. These innovative tools promote good behavior and provide the skills students need to choose positive actions over inappropriate ones. Curriculum and game can be used together or individually and are beneficial to students who need intervention for managing their own behavior. Teaches common behaviors that will help students build and maintain control of themselves and interactions they have with others. |
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PC-1303 |
TALK IT UP BINGOFocus on eight different ways to describe an object Talk It Up! Bingo, by Rosie Simms, helps students focus on eight different ways to describe an object. Featuring 150 everyday objects, the game promotes vocabulary development using key questions such as 'What can you do with it?" and 'What goes with it?" Playing this unique bingo game helps students improve their communication skills as they identify and explain the uses of common objects. |
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PC-1518 |
THINGS PEOPLE DOA fun, easy-to-play game that builds expressive language skills and life skills by engaging students in discussions about everyday activities Things People Do, by Rosie Simms, is a fun, easy-to-play game that builds expressive language skills and life skills by engaging students in discussions about everyday activities. The game board features 30 full-color illustration of common activities, such as shopping for groceries, brushing teeth, and using a computer. As students answer key questions about each activity, they enhance their understanding of the many aspects involved in completing the tasks and improve their ability to describe situations using action words. |
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Games PC-717 Sample
Worksheets |
Time Families GamesEven struggling readers will find Time Families Games Level 1 and Level 2 engaging with its short passages, multiple choice questions, and illustrations that serve as visual cues. Unique cards, by Kristine Lindsay, feature 2 levels with a total of 400 passages. Appropriate to use with reading groups, small groups, individual students, in centers, or for assessments. Cards reinforce 10 reading comprehension skills. Skills in Each LevelEach level devotes 20 passages and companion comprehension questions to each of the following skills: Context Clues, Cause and Effect, Details, Main Idea, Story Elements, Sequencing, Predicting Outcomes, Drawing Conclusions, Summarizing, and Fact and Opinion. Reading comprehension skills are featured on large activity cards. Cards feature paragraphs or groups of sentences, followed by questions in standardized test formats. Cross-curricular fiction and nonfiction topics for each skill are relevant to "real-world" experiences. |
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PC-1521 |
VERB IT UP BINGOIllustrations of action verbs to help students use the correct verb tense as they describe a given situation Verb It Up! Bingo, by Rosie Simms, features illustrations of action verbs to help students use the correct verb tense as they describe a given situation. Covering 24 basic verbs, the game requires students to practice using future tense, present tense, and past tense verbs, as well as present participles. For ease of understanding, present participle is referred to as "present with helping verb" on the bingo boards and draw cards. Both singular and plural subjects are illustrated, providing experience with subject-verb agreement. The game helps improve oral and written vocabulary, grammar, and syntax skills. |
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Complete Set PC-1210
Classroom
House |
WHAT IS IT?Each part covers 200 'What,' 'Who,' 'How,' 'Why,' and 'Where' questions about 40 common objects found in a classroom and in a house These colorful communication games, by PCI's Janie Haugen-McLane, each cover 200 'What,' 'Who,' 'How,' 'Why,' and 'Where' questions about 40 common objects found in a classroom and in a house. These fun 'WH' games build students' receptive and expressive language skills. Classroom Objects are covered in What Is It? - Things In A Classroom. Household Objects are overed in What Is It? - Things In A House. |